Tuesday, May 10, 2011

FYP2; Presentation Seminar

Presentation Slide


View more presentations from elmidodd.

Video


Poster

A2 Poster

New Fiducial Symbols

Modelling board 

Cube 

The process

Desk Synthesis

Pic1 

Pic2 

Pic3 

Pic4

Thursday, April 21, 2011

FYP2; Critique02

Software


reacTIVIsion
reacTIVision is an open source, cross-platform computer vision framework for the fast and robust tracking of fiducially markers attached onto physical objects, as well as for multi-touch finger tracking. It was mainly designed as a toolkit for the rapid development of table-based tangible user interfaces (TUI) and multi-touch interactive surfaces.


Reason 5
The Reason rack comes with all the gear you could possibly need: samplers, analog synths, graintable synth, vocoder, mixer, drum machines, arpeggiator, compressors, EQ and effects. With its generous sound bank and intuitive flow, Reason helps you along in your creative process, and never gets in your way. Version 5 adds the mighty Kong Drum Designer, the versatile Dr. Octo Rex loop player, live sampling input, the Blocks pattern based sequencing mode and more.


MIDI Yoke
MIDI YOKE is a MIDI Patch Cable driver. It is a Windows (Versions 3.1x, 95, 98 and ME) multimedia driver. Also available is a driver for Windows NT and 2000 (unfortunately not as robust).MIDI Yoke NT: This driver works in Windows NT 4.0, Windows 2000 and Windows XP. It is completely different code from the Windows 9x MIDI Yoke driver. It is hard coded to 8 ports and can't be changed.


Reference

Reactivision 1.4 and Puredata


XML Source Code
 reacTIVIsion xml code


 Camera settings xml code


Marker xml code

Outcome

Thursday, March 31, 2011

FYP2; Fiducial Symbols

This application was designed to track specially designed fiducial markers. You will find the default "amoeba" fiducial set within the document "default.pdf" within the symbols folder. Print this document and attach the labels to any object you want to track. The default fiducial tracking engine is using Ross Bencina's fidtrack library which is basically a newer high-performance implementation of Enrico Costanza's d-touch concept. Alternatively you can use the "classic" or the "dtouch" sets. See below how to configure the application using these older symbol sets.


Preparing the process

Print out the marker

Cut em up

Spray mount it to soft foam board

This is how it look

FYP2; Reactivision & Ableton

Reactivision 1.4

Ableton Live 8.1

TRR by ELMIDODD


My experimental video

FYP2; FYP Schedule

Gantt Chart

FYP2; Contract

Floor Plan

Technical Diagram

Flowchart

Storyboard

FYP2; Inspirations


Siftable Music Sequencer


ElectroBeats by David Guetta

FYP2; Finalized Proposal

Research Topic
An Interactive Music Instrument: Desk Synthesis

Background
Gray (August 2, 1835 – January 21, 1901) was an American electrical engineer who co-founded the Western Electric Manufacturing Company. Gray is best known for his development of a telephone prototype in 1876 in Highland Park, Illinois and is considered by some writers to be the true inventor of the variable resistance telephone, despite losing out to Alexander Graham Bell for the telephone patent.
Gray is also considered to be the father of the modern music synthesizer, and was awarded over 70 patents for his inventions.

(http://en.wikipedia.org/wiki/Elisha_Gray)

A synthesizer, or "synth", is an electronic musical instrument that uses filters and tone generators to create waveforms which are then processed to generate sound. Modern synthesizers can closely reproduce the sound of some instruments, but many keyboard players use them for their characteristic sound. They are sometimes referred to as "sound" or "music" synthesizers.

(http://en.wikipedia.org/wiki/Synthesizer)

In this project, the focus will be more in experimental on human interaction and music. To change the old way of playing music instrument that lacks of interaction and enjoyment. More research and surveys will be conducted to obtain results.

Problem Identification
As we all know that, most of the music instruments are expensive and some may not. We may require musical knowledge to play music instrument.

Aim and Objectives
This project aims to change the new way of playing music instrument in full of interaction and applying the latest music technology, graphics and computer vision.

  • To open people’s eyes and minds about music and multimedia.
  • To explore more about the world of technology that has developed rapidly.
  • To create the future music instrument.
  • To encourage people to play music instrument even though they have no musical knowledge.
  • To design new music interface that is user friendly.


Motivation
I love music so much and even explore more about music instruments and genres that available. Sometimes I will do experimental projects together with my friends about making new music, sounds and applying some cool audio effects. There is one time that when I was watching videos on YouTube there is a gadget that can create effects sound and even people that don’t have any musical knowledge can play the instrument freely.
Base on the gadget itself, now I’m trying to do something about it. To change the way on how people play music instruments by adding some human computer interaction and cool audio effects in it.

Ideation and Concept
For my project, I would like to design a new music instrument that has human computer interaction in it and to people who doesn’t have any knowledge of music can play it to form a cool nice song.

Review, Analysis and Precedence Studies
reacTIVision 1.4
reacTIVision is an open source, cross-platform computer vision framework for the fast and robust tracking of fiducially markers attached onto physical objects, as well as for multi-touch finger tracking. It was mainly designed as a toolkit for the rapid development of table-based tangible user interfaces (TUI) and multi-touch interactive surfaces.

MIDI-OX
MIDI-OX is a Windows 95/NT program (also Win98/Me/2000/XP/Vista). It is a 32 bit program which will not operate under earlier versions of Windows. MIDI-OX is a multi-purpose tool: it is both a diagnostic tool and a System Exclusive librarian. It can perform filtering and mapping of MIDI data streams. It displays incoming MIDI streams, and passes the data to a MIDI output driver or the MIDI Mapper. You can generate MIDI data using the computer keyboard or the built-in control panel. You can even record and log MIDI data and then convert it to a Standard MIDI File for playback by a sequencer.






Design Approach
Basically, this project involves more in human computer interaction and music with a bit of programming. By using cube and contains several symbols on it; technically every symbols has their own sounds. Lots of MIDI samples will be use and a box as its platform.

References
  1. Marco A. (2006, October 25). Reactable: basic demo #1. [Video file]Retrieved from http://www.youtube.com/watch?v=0h-RhyopUmc
  1. Marco A. (2007, February 21). Reactable live in Berlin. [Video file]Retrieved from http://www.youtube.com/watch?v=vm_FzLya8y4
  1. Reactable Systems. (2010) from http://www.reactable.com
  2. http://www.midiox.com/

Thursday, January 27, 2011

Presentation Seminar @ 2:45PM

Teaser Video





Final Synopsis

Functional Spesification Sheet

Content Acquisition

Original Proposal:


Research Topic
An Interactive Music Instrument: Desk Synthesis


Background
Gray (August 2, 1835 – January 21, 1901) was an American electrical engineer who co-founded the Western Electric Manufacturing Company. Gray is best known for his development of a telephone prototype in 1876 in Highland Park, Illinois and is considered by some writers to be the true inventor of the variable resistance telephone, despite losing out to Alexander Graham Bell for the telephone patent.
Gray is also considered to be the father of the modern music synthesizer, and was awarded over 70 patents for his inventions.

(http://en.wikipedia.org/wiki/Elisha_Gray)

A synthesizer, or "synth", is an electronic musical instrument that uses filters and tone generators to create waveforms which are then processed to generate sound. Modern synthesizers can closely reproduce the sound of some instruments, but many keyboard players use them for their characteristic sound. They are sometimes referred to as "sound" or "music" synthesizers.

(http://en.wikipedia.org/wiki/Synthesizer)

In this project, the focus will be more in experimental on human interaction and music. To change the old way of playing music instrument that lacks of interaction and enjoyment. More research and surveys will be conducted to obtain results.

Problem Identification
As we all know that, most of the music instruments are expensive and some may not. We may require musical knowledge to play music instrument.


Aim and Objectives
This project aims to change the new way of playing music instrument in full of interaction and applying the latest music technology, graphics and computer vision.
  • To open people’s eyes and minds about music and multimedia.
  • To explore more about the world of technology that has developed rapidly.
  • To create the future music instrument.
  • To encourage people to play music instrument even though they have no musical knowledge.
  • To design new music interface that is user friendly.


Motivation
I love music so much and even explore more about music instruments and genres that available. Sometimes I will do experimental projects together with my friends about making new music, sounds and applying some cool audio effects. There is one time that when I was watching videos on YouTube there is a gadget that can create effects sound and even people that don’t have any musical knowledge can play the instrument freely.
Base on the gadget itself, now I’m trying to do something about it. To change the way on how people play music instruments by adding some human computer interaction and cool audio effects in it.

Ideation and Concept
For my project, I would like to design a new music instrument that has human computer interaction in it and to people who doesn’t have any knowledge of music can play it to form a cool nice song.


Review, Analysis and Precedence Studies
reacTIVision 1.4
reacTIVision is an open source, cross-platform computer vision framework for the fast and robust tracking of fiducially markers attached onto physical objects, as well as for multi-touch finger tracking. It was mainly designed as a toolkit for the rapid development of table-based tangible user interfaces (TUI) and multi-touch interactive surfaces.

MIDI-OX
MIDI-OX is a Windows 95/NT program (also Win98/Me/2000/XP/Vista). It is a 32 bit program which will not operate under earlier versions of Windows. MIDI-OX is a multi-purpose tool: it is both a diagnostic tool and a System Exclusive librarian. It can perform filtering and mapping of MIDI data streams. It displays incoming MIDI streams, and passes the data to a MIDI output driver or the MIDI Mapper. You can generate MIDI data using the computer keyboard or the built-in control panel. You can even record and log MIDI data and then convert it to a Standard MIDI File for playback by a sequencer.



Design Approach
Basically, this project involves more in human computer interaction and music with a bit of programming. By using cube and contains several symbols on it; technically every symbols has their own sounds. Lots of MIDI samples will be use and a box as its platform.










Tuesday, January 4, 2011

Content Development

Article Review
Michel Waisvisz - Touch Sound
One of the co-founders of STEIM which co-hosted the MMW, Waisvisz is a composer/performer of live electronic music, who has invented new ways to achieve physical touch with electronic music instruments, for example by literally touching the electricity inside the instruments. He illustrated his quest to find and develop a physical relationships with electronic musical instrument by performing an improvised electronic piece using The Hands, an interface he conceived in the early 1980s. The aluminum plates worn like some kind of gloves contain touch sensitive keys, thumb pressure sensors, and tilt and proximity sensors. His demo showed how the sound and words he made in the microphone could be transposed, scratched and re-arranged.

In the '60s, when he was a teenager he would do some musical experiments with his brother: putting a piano upside down and playing the isntrument just by touching his strings or they would stick a trumper in a bucket of soap and discover interesting sounds. He showed us a fantastic picture of him becoming literally a tape reading machine using "The TapePuller" instrument. He'd pull one forward with a foot to create music while rewinding the other tape unheard of the public with the other foot. He discussed his fascination for the VC3, a synthetiser that can be used without a keyboard, adding that the idea of the keyboard comes from church music and thus carries a series of connotations with it. This was the inspiration for what later became the CrackleBoxes. he was fascinated by the idea of a human being who is turned into a variable electronic conductor/resistor, and a thinking wet element of the musical instrument.


He is genius, trying to invent something new, can attract people to like music, play music instrument or even compose music. The interactivity between human physical and music instruments, you can even dance, walk, or move while playing. Instrument that would allow you to touch sound. By mean to operate, navigate, compose, mold and play sound in a sensible, refined and even sensual.

What I can connect this article with my FYP Project are from the gadget or music instruments that he designed people with no musical knowledge, can even play the instruments, like when you are imagine on how your music is going to looks like, the beat, tempo and melody and play like you want to. Many people are now experiments with touch interfaces. Invented new ways to achieve physical touch with electronic music instruments in a musical way.

Contextual Studies
My project is directly involved in some contexts that I can identify, such as personal, social and cultural. What I found in the personal context is, I likes to hear music, like the others or not. Hence, indirectly we can express our own creative expression in the world of music. In Social context, is to gather people to play around with the system. From this, they can interact with each other and the system, sharing of ideas and communication among them. On the cultural front, it involves music, art, design, and sound effects.


Budget
PC = RM 1500
Speaker = RM 200
Webcam = RM 45
Projector = RM 1000
Platform = RM 300
Marker = RM 40
Poster = RM 20
Total = RM 3105


Floor Plan


Interface Design



Technical Diagram


Experiments






Sketches








References
http://www.we-make-money-not-art.com/archives/2007/05/michel-waisvisz.php

Theremin? Apakah itu?

Theremin
The theremin, originally known as the aetherphone/etherophone, thereminophone or termenvox/thereminvox is an early electronic musical instrument controlled without contact from the player. It is named after its Russian inventor, Professor Leon Theremin, who patented the device in 1928. The electric signals from the theremin are amplified and sent to a loudspeaker. The theremin is associated with a very eerie sound, which has led to its use in movie soundtracks such as Miklos Rozsa's for Spellbound and The Lost Weekend and Bernard Herrmann's for The Day the Earth Stood Still and as the theme tune for the ITV drama Midsomer Murders. Theremins are also used in concert music and in popular music genres such as rock. Psychedelic Rock bands in particular, such as Hawkwind, have often used the theremin in their work.


History
Lenin was so impressed with the device that he began taking lessons in playing it, commissioned six hundred of the instruments for distribution throughout the Soviet Union, and sent Theremin on a trip around the world to demonstrate the latest Soviet technology and the invention of electronic music. During the 1930s Lucie Bigelow Rosen was also taken up with the theremin and together with her husband Walter Bigelow Rosen provided both financial and artistic support to the development and popularisation of the instrument.


In his 2000 biography of the inventor, Theremin: Ether Music and Espionage, Albert Glinsky suggested the Russian had fled to escape crushing personal debts, and was then caught up in Stalin's political purges. After a flurry of interest in America following the end of the Second World War, the theremin soon fell into disuse with serious musicians, mainly because newer electronic instruments were introduced that were easier to play.


Even though many theremin sounds can be approximated on many modern synthesizers, some musicians continue to appreciate the expressiveness, novelty and uniqueness of using an actual theremin. Theremin kit building remains popular with electronics buffs; kits are available from Moog Music, Theremaniacs, Harrison Instruments, PAiA Electronics, and Jaycar.

Videos




Pictures



References
http://www.thereminworld.com/faq.asp
http://books.google.com/?id=6DHlQJcMpBQC&printsec=frontcover
http://theremin.tomfarrell.org/buyThereminFeatureChart.html
http://theremin.tomfarrell.org/buyTheremin.html#Kees
http://www.thereminvox.com/article/articleview/21/1/22/
http://www.moogmusic.com/theremin/?section=product&product_id=11.